Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Thursday, May 27, 2010

Apple is now bigger than Microsoft

Apple surpasses Microsoft to grab the title as most valuable technology company, at least in terms of market capitalization.

Apple's market capital passed Microsoft's, puts Apple's market capital at $225.98 billion to Microsoft's $225.32 billion.

Shares of Apple are worth more than ten times their value ten years ago. Apple last had a higher market value than Microsoft in December 1989 but almost went out of business in the 1990s.

Microsoft, under arrogant Steve Ballmer's hands, said that they still make more profit than anybody else and that no other technology companies, including Apple, have managed to match them until now with 94 percent of computers being sold with a Windows OS.

That might change if the likes of Google, Apple and IBM manage to bring down Microsoft's twin cash cows, Windows and Office by convincing people to switch to cheaper web-based alternatives or using other operating systems.

Microsoft has been under pressure all month, as concerns have mounted about the health of the global economy, particularly in the Europe markets, which have taken a beating from an economic crisis in Greece and worries about stability in other countries, such as Italy and Spain.

Those worries, as well as concerns about the companies' prospects in the mobile device market in the U.S., have contributed to a sharp selloff that has pushed the shares down by more than 20% since Microsoft reported results for its third fiscal quarter on April 23.

The biggest corporation of all, however, remains oil giant Exxon Mobil at $278.64 billion. Considering that Apple was $50 billion behind Microsoft a mere two months ago, and the fourth generation iPhone is expected to release in June, and new iPods usually release in September, so the idea of Apple surpassing ExxonMobil this year is not totally out of the realm of possibilities.

Friday, January 29, 2010

Apple iPad

  • It offers a maximum of 64GB of storage, a 9.7-inch screen and isn't able to run multiple apps simultaneously, so it's not going to replace many desktop computers.

  • It doesn't have a cell phone, so it's not going to replace many iPhones.

  • With prices starting at just $499, lots of people will want them anyway.

  • With iWork, Mail, Safari, and 100,000-plus iPhone apps available, many users could use iPads instead of laptop computers.
So who is going to buy all these iPads? First and foremost, I expect lots of notebook computer users to abandon their Mac and Windows laptops completely and replace them with iPads. And I expect a substantial number of iPhone and desktop computer users to buy an iPad to use in addition to their desktop computer and/or iPhone. Ergo, I predict the iPad will become an instant best-seller.

So, if the iPad does become a smash hit, how will it affect Apple?

The biggest concern, I think, is that the iPad is going to cannibalize some MacBook, MacBook Air and MacBook Pro sales, perhaps a lot of them.

That sounds bad for Apple but it's really not, as I'll explain in a moment. I also believe the iPad is going to convert a good number of Windows laptop users, which you have to agree, sounds pretty good for Apple.

Finally, the iPad will appeal to many users who will buy it in addition to all of their other devices, which would also be quite good for Apple.

The question is how badly will those lost MacBook sales hurt Apple. I believe the answer is not much. Sure, in the short term it will mean that some Apple notebook profits are lost to the less expensive (and thus less profitable) iPad sales. But in the long run Apple will more than make up those profits selling music, video and applications to iPad.

In other words, though Apple makes a tidy profit when you buy a MacBook, MacBook Air or MacBook Pro, the iPad will become a gold mine that delivers profits month in and month out, year after year, and will be one of Apple's greatest success stories.

Specs

The iPad is a beast of a machine, so here's a rundown of what makes up Apple's latest and greatest.


  • CPU: Apple's custom 1GHz A4 SOC, manufactured by Samsung. And I can tell you, it's blazingly fast.

  • Display: 9.7-inch, 1024 x 786 (132 PPI), LED backlit IPS with capacitive touch and oleophobic coating.

  • Storage: The iPad will come in 16GB, 32GB, and 64GB variations.

  • RAM: No word on this from Apple (just like with the iPhone and iPod touch). We assume it's more than the iPhone 3GS's 256MB, but we won't know for sure till we see a full breakdown.

  • Wireless: The devices comes standard with 802.11a/b/g/n WiFi and Bluetooth 2.1. You can also purchase a version which has 3G connectivity (UMTS / HSDPA 850, 1900, 2100MHz and GSM / EDGE 850, 900, 1800, 1900MHz). Sorry everyone, the iPad uses new micro SIMs.

  • Other sensors: The iPad has a digital compass, there's AGPS on-board in the 3G version, and both versions have an accelerometer and ambient light sensor.

  • Ports / input / output: Headphone jack, 30-pin dock connector, built-in microphone, built-in speaker.

  • Battery life: Apple claims "up to" 10 hours web surfing on WiFi, listening to music, or watching video, and over a month on standby.

  • Dimensions: height: 9.56-inches, width: 7.47-inches, depth: 0.5-inches, weight: 1.5 pounds (1.6 for the 3G model).

Wednesday, December 16, 2009

Accept payments. Everywhere

Even though a majority of payments has moved to plastic cards, accepting payments from cards is still difficult, requiring long applications, expensive hardware, and an overly complex experience.


Square, Inc was born to resolve all these issues with the beauty of Apple iPhone. In future, they will extend the capability to Android as well as BlackBerry.

Friday, August 21, 2009

You Can't Innovate Like Apple

Source: http://www.pragmaticmarketing.com/publications/magazine/6/4/you_cant_innovate_like_apple

When what you teach and develop every day has the title “Innovation” attached to it, you reach a point where you tire of hearing about Apple. Without question, nearly everyone believes the equation Apple = Innovation is a fundamental truth. Discover what makes them different.

Insights On Innovation

Apple thinks good design is a present. You know Mentos, right? Remember the really odd packaging (paper rolls like Spree candy) promoted by some of the most bizarre ads on TV? It’s the candy that nobody I know eats; they just use it to create cola geysers.

Have you looked recently at the new packaging Mentos comes in? Lopp says the new box is a clean example of obsessive design, because the cardboard top locks open and then closes with a click. There’s an actual latch on the box, and it actually works. It’s not just a square box, but one that serves a function and works. I bought a box just so I could examine it more closely. It’s an ingenious design of subtle simplicity that works so well even shaking it upside down does not pop the box open.

The build-up of anticipation leading to the opening of the present that Apple offers is an important — if not the most important—aspect of the enjoyment people derive from Apple’s products. This is because the world divides into two camps:

  1. There are those who open their presents before Christmas morning.
  2. There are those who wait. They set their presents under the tree and, like a child, agonize over the enormous anticipation of what will be in the box when they open it on Christmas morning.
Apple designs for #2. No other mass-consumer products company puts as much attention to detail into the fit and finish of the box — let alone the out-of-box experience. If you’re an Apple enthusiast, you can capture the Christmas morning experience more than once a year with every stop you make at the local Apple store.

Apple “wraps great ideas inside great ideas,” and the whole experience is linked as the present concept traces concentric circles from the core outward. Apple’s OS X operating system is the present waiting inside its sleek, beautiful hardware; its hardware is the present, artfully unveiled from inside the gorgeous box; the box is the present, waiting for your sticky little hands inside its museum-like Apple stores. And the bow tying it all together? Jobs’ dramatic keynote speeches, where the Christmas morning fervor is fanned on a grand stage by one of the business world’s most capable hype men.

Pixel-perfect mockups are critical. This is hard work and requires an enormous amount of time, but is necessary to give the complete feeling for the entire product. For those who aren’t familiar with the term, pixel perfect means the designers of a piece of Apple software create an exact image—down to the very pixel (the basic unit of composition on a computer or television display) —for every single interface screen and feature.

There is no “Lorem Ipsum” used as filler for content, either. At least one of the senior managers refuses to look at any mockups that contain such “Greek” filler. Doing this detailed mockup removes all ambiguity—everyone knows and can see and critique how the final product looks. It also means you will not encounter interpretative changes by the designer or engineer after the review, as they are filling in the content—something I have seen happen time and time again. Ultimately, it means no one can feign surprise when they see the real thing.

10 to 3 to 1. Take the pixel-perfect approach and pile on top of it the requirement that Apple designers expect to design 10 different mockups of any new feature under consideration. And these are not just crappy mockups; they all represent different, but really good, implementations that are faithful to the product specifications.

Then, by using specified criteria, they narrow these 10 ideas down to three options, which the team spends months further developing…until they finally narrow down to the one final concept that truly represents their best work for production.

This approach is intended to offer enormous latitude for creativity that breaks past restrictions. But it also means they inherently plan to throw away 90% of the work they do. I don’t know many organizations for which this would be an acceptable ratio. Your CFO would probably declare, “All I see is money going down the drain.” This is a major reason why I say you can’t innovate like Apple.

Paired design meetings. Every week, the teams of engineers and designers get together for two complementary meetings.

Brainstorm meeting — leave your hang-ups at the door and go crazy in developing various approaches to solving particular problems or enhancing existing designs. This meeting involves free thinking with absolutely no rules.

Production meeting — the absolute opposite of the brainstorm meeting, where the aim is to put structure around the crazy ideas and define the how to, why, and when.

These two meetings continue throughout the development of any application. If you have heard stories of Jobs discarding finished concepts at the very last minute, you understand why the team operates in this manner. It’s part of their corporate DNA of grueling perfection. But the balance does shift away from free thinking and more toward a production mindset as the application progresses — even while they keep the door open for creative thought at the latest stages.

Pony meetings. These meetings are scheduled every two weeks with the internal clients to educate the decision-makers on the design directions being explored and influence their perception of what the final product should be. They’re called “pony” meetings because they correspond to Lopp’s description of the experience of senior managers dispensing their wisdom and wants to the development team when discussing the early specifications for the product.

“I want WYSIWIG…

I want it to support major browsers…

I want it to reflect the spirit of our company.”


[What???] In other words, I want a pony. Who doesn’t want a pony? A pony is gorgeous! Anyone who has been through this experience can tell you that these people are describing what they think they want. Lopp cops to reality in explaining that, since they sign the checks, you cannot simply ignore these senior managers. But you do have to manage their expectations and help align their vision with the team’s.

The meetings achieve this purpose and give a sense of control to senior management, so that they have visibility into the process and can influence the direction. Again, the purpose of this is to save the team from pursuing a line of direction that ultimately gets tossed because one of the decision makers wasn’t on board.

What else does Apple do differently?

If you read the various interviews that Jobs and Jonathan Ive (Senior Vice President, Industrial Design at Apple) have given over the last few years, you’ll find a few specific trends:

1. Apple does not do market research. This is straight from Jobs’ mouth: We do no market research. They scoff at the notion of target markets, and they don’t conduct focus groups. Why? Because everything Apple designs is based on Jobs’ and his team’s perceptions of what they think is cool. He elaborates:

“It’s not about pop culture, and it’s not about fooling people, and it’s not about convincing people that they want something they don’t. We figure out what we want. And I think we’re pretty good at having the right discipline to think through whether a lot of other people are going to want it, too. That’s what we get paid to do. So you can’t go out and ask people, you know, what’s the next big [thing.] There’s a great quote by Henry Ford, right? He said, ‘If I’d have asked my customers what they wanted, they would have told me ‘A faster horse.’’”

Said another way, Jobs hires really smart people, and he lets them loose — but on a leash, since he overlooks it all with an extremely demanding eye. If you’re seeing visions of the “Great Eye” from J.R.R. Tolkien’s books, then you probably wouldn’t be too far off. Here’s the way their simple process works:

Start with a gut sense of an opportunity, and the conversations start rolling.

What do we hate?
A: Our cell phones.

What do we have the technology to make?
A: A cell phone with a Mac inside.

What would we like to own?
A: An iPhone, what else?

But Jobs also explained that in this specific conversation, there were big debates across the organization about whether or not they could and should do it. Ultimately, he looked around and said, “Let’s do it.”

I think it’s clear they also benefit from the inauspicious “leak” to the market. By that I mean this overly tight-lipped organization occasionally leaks early ideas to the market to see what kind of response they might generate. Again, what other company benefits from having thousands of adoring designers come up with beautifully rendered concepts of what they think the next great product should look like?

2. Apple has a very small team who designs their major products. Look at Ive and his team of a dozen to 20 designers who are the brains behind the genius products that Apple has delivered to the market since the iMac back in 1998. New product development is not farmed out across the organization, but instead is creatively driven by this select group of world-class designers.

Jobs himself has delegated away many of his day-to-day operational responsibilities to enable himself to focus half of his week on the high- and very low-level development efforts for specific products.

3. Apple owns their entire system. They are completely independent of reliance on anyone else to provide inputs to the design and development of their products. They own the OS, they own the software, and they own the hardware. No other consumer electronics organization can easily do what Apple does because they own all of the technology and control the intimate interactions that ultimately become the total user experience. There is no other way to ensure such a seamless experience — a single executive calls the final shots for every single component.

4. Apple focuses on a select group of products. Apple acts like a small boutique and develops beautiful, artistic products in a manner that makes it very difficult to scale up to broad and extensive product lines. Part of this is due to the level of attention to detail provided by their small teams of designers and engineers. To think that a multi-billion dollar company only has 30 major products is astounding, because their neighbors at that level of revenues have thousands of products in hundreds of different SKUs.

As Jobs explains, this is the focus that enables them to bring such an extensive level of attention to excellence. But it is also an inherently risky enterprise, because they are limited in what new product areas they can invest in if one fails.

5. Apple has a maniacal focus on perfection. They say Jobs had the marble for the floor at the New York Apple store shipped to California first so he could examine the veins. He also complained about the chamfer radius on the plastic case of an early prototype of the Macintosh. You had better believe, given the 10 to 3 to 1 approach for design, that every shadow, every pixel is scrutinized. It’s in their DNA.

They are willing to spend the money to make sure everything is perfect, because that is their mission.

So is it possible for you to innovate like Apple?

So given all this, what is a company to do if they want to innovate like Apple? First, forget about it unless you are willing to invest significantly and heavily to establish a culture of innovation like Apple’s. Because it’s not just about copying Apple’s approach and procedures. The vast majority of executives who say, “I want to be just like Apple,” have no idea what it really takes to achieve that level of success. What they’re saying is they want to be adored by their customers, they want to launch sexy products that cause the press to fall all over themselves, and they want to experience incredible financial growth. But they generally want to do it on the cheap.

To succeed at innovation as Apple has, you need the following:

You need a leader who prioritizes new product innovation. The CEO needs to be someone who looks out to the horizon and consistently sets a vision of innovation for the organization that he or she is willing to support completely with people, funds, and time. Further, that leader needs to be fluent in the language of your customer and the markets in which you compete. If the CEO cannot be this person, then he or she needs to be willing to trust that role to a senior executive and give that person the authority and latitude to effectively oversee the new product development process.

You need to focus. A cohesive vision describes the storyline for your products and services. That storyline needs to state decisively what is in bounds and what is out-of-bounds over an 18-month to 3-year period. Everyone in the development process who matters must be in lockstep with this vision, which means you need to have open lines of communication that are regularly and consistently managed.

This storyline or strategic vision needs to be revised according to market changes and the evolution of your new product pipeline. It helps that Apple tends to approach their products with a systemic frame of mind, looking to develop the “total solution” rather than just loosely joined components.

Obviously, the other focus is to make a profit, since that is what supports the continued efforts to design the next great product. And, when every one of the major products is a moon shot, they have to work to ensure it meets exacting standards — to do everything they can to ensure success.

You need to know your customer and your market. Jobs and team can get away with not doing market research, identifying target markets, or going out and talking with customers because of the markets they play in and the cult-like customers who adore them. Most technology companies also believe they can get away with this — and most technology companies get it wrong.

Quick, identify 10 different pieces of technology that truly meet your needs and that don’t bug you due to a major flaw you either have to live with or compensate for in some fashion. Could you come up with more than five? I didn’t think so.

We’re drowning in a sea of technological crap, because every product that is released to the market is a result of multiple compromises based on decisions made by the product manager, the engineering manager, the marketing manager, the sales manager, and everyone else who has skin in the game as they prepare the offering to meet what they think are the target customer’s needs.

The reason Jobs and Ive get it right is because they design sexy products with elegant and simple interfaces — for themselves. And they count on their hip gaggle of early adopters to see it the same way. Once the snowball starts rolling, it’s all momentum from there.

Apple doesn’t sell functional products; they sell fashionable pieces of functional art. That present you’re unwrapping is all about emotional connection. And Jobs knows his marketplace better than anyone else.

Because you’re not Apple and you are likely not selling a similar set of products, you must do research to understand the customer. And, while I’m sure Jobs says he doesn’t do research, it’s pretty clear that his team goes out to thoroughly study behaviors and interests of those they think will be their early adopters. Call it talking to friends and family; but, honestly, you know that these guys live by immersing themselves in the hip culture of music, video, mobile, and computing.

The point is not to go ask your customers what they want. If you ask that question in the formative stages, then you’re doing it wrong. The point is to go immerse yourself in their environment and ask lots of “why” questions until you have thoroughly explored the ins and outs of their decision making, needs, wants, and problems. At that point, you should be able to break their needs and the opportunities down into a few simple statements of truth.

As Alan Cooper says, how can you help an end user achieve the goal if you don’t know what it is? You have to build a persona or model that accurately describes the objectives of your consumers and the problems they face with the existing solutions. The real benefit, as I saw in at InstallShield and Macrovision, is that unless you put a face and expectations on that consumer, then disagreements about features or product positioning or design come down to who can pull the greatest political will — rather than who has the cleanest interpretation of the consumer’s need.

You need the right people, and you need to reward them.

The designers at Apple are paid 50% more than their counterparts at other organizations. These designers aren’t working at Apple simply because they’re paid more. They stay at Apple because of the amazing things they get to do there. Rewards are about salary and benefits, but they are also about recognition and being able to do satisfying work that challenges the mind and allows the creative muscles to stretch. Part of this also comes down to ensuring your teams are passionate about innovation and dedicated to the focus of the organization. As Jobs says, he looks for people who are crazy about Apple. So you need to look closely at the people you are hiring and whether you have the right team in the first place.

Tuesday, June 23, 2009

Steve Jobs is back at work

Steve Jobs did report to work yesterday, said Apple employees who have seen him on campus.

Now, the broader question is whether yesterday is a one-hit-wonder, whether he won't be here today, whether his return to Apple full-time is actually coming earlier than the "end of June" time-frame the company has maintained since he left on medical leave in January.

Either way, if the recent report by the Wall Street Journal about his liver transplant in Tennessee time-frame is accurate, and he had the procedure done only two months ago, his return yesterday is pretty impressive.

Meantime, we still await official word from Apple, but employees are confirming this. The news is solid. Jobs is back in the house, at least for yesterday.

Tuesday, June 09, 2009

Apple drops entry iPhone 3G to $99 (of course in USD)

Apple slashed the entry price for an iPhone in half. The 8G iPhone 3G, which came out last year, now costs $99, instead of $199. When the iPhone debuted two years ago, eager Apple fans had to shell out $499 for a 4G version and $599 for 8G.

Thursday, March 12, 2009

Maxis iPhone 3G Plans



Maxis got the Apple iPhone 3G deal in Malaysia!

The Maxis official iPhone 3G launch will be held on March 20, 7pm, at the Kuala Lumpur Convention Centre (KLCC), where customers who have pre-registered for iPhone 3G will be invited to the event to collect their phones.

Maxis will offer the 8GB and 16GB iPhone 3G models with four new and specially designed postpaid plans called iValue, starting from RM100 per month.

For customers who sign up for a monthly commitment of RM375 over a 24-month period on the iValue 4 plan, the iPhone 3G 8GB will be provided free of charge.

Tuesday, February 17, 2009

Now everybody has an App Store

It’s Mobile World Congress week in Barcelona, where the city’s famous pickpockets have dozens of new gadgets to choose from, and the shadow of Apple’s iPhone once again looms large.

Last year, rival cellphone manufacturers used the event to announce their own touchscreen smartphones.

This year, what’s getting the love is the iTunes App Store, with its 20,000-plus applications and half a billion downloads.

Among the announcements making headlines this week:

  • Nokia's Ovi Store. An online app and media portal that comes “pre-integrated” on Nokia’s new N97, but will be available for download on a slew of existing Nokia phones come May.
  • Windows Marketplace. Along with a new version of Windows Mobile, Microsoft announced Monday that it will open a new Windows Marketplace offering — you guessed it — 20,000 apps, some of which actually run on mobile devices.
  • App Store for Symbian. PocketGear, which had previously built its own Palm App Store and an App Store for Windows Mobile, unveiled an App Store for Symbian, the operating system that runs Nokia’s smartphones. How it will compete with the Ovi Store remains to be seen.
  • Android Market. Google opened an application marketplace for the Android platform last October, but so far it has only accepted free apps. Look for an announcement from Google this week about how that’s going to change.
  • BlackBerry Applications Center. Research in Motion invited developers to submit programs to its forthcoming Applications Center in October. We may be hearing more this week about when that will open for business.
  • Palm Software Store. This one went live in December with 2,000 apps and 1,000 free games available for download to both Palm OS devices and Windows Mobile.
Also making news in Barcelona is Adobe, which announced Sunday that it expects to ship a full-fledged version of its Flash player in 2010 that will run on Windows Mobile, Google’s Android, Nokia’s Symbian and the new Palm OS. Steve Jobs had complained that Flash Lite wasn’t good enough for his iPhone. Last we heard, Adobe and Apple were working together to get Flash up to speed, but apparently they’re not there yet.

“We would love to see it on the iPhone, too,” said Adobe’s Anup Murarka, according to a report on CNET.com. “But it’s Apple’s decision on when and how they support any new technology. So we will continue to work on it.”

Friday, February 13, 2009

Microsoft to open own stores, take on Apple

Microsoft Corp announced plans to open its own chain of branded stores as it looks to catch up with rival Apple Inc's successful move into retailing.

The world's largest software company, which also makes the Xbox video game console and the Zune digital music player, did not say how many stores it was looking to open, or when, or which of its products would be on sale.

That is to be decided by David Porter, a former DreamWorks Animation executive, which Microsoft named as its new vice president of retail stores.

Turner, a former Wal-Mart Stores Inc manager, will report to Microsoft chief operating officer Kevin Turner.

The long-rumored move to open stores comes as consumer spending is under severe pressure due to the recession, which has already pushed electronics chain Circuit City into bankruptcy. A similar attempt by computer maker Gateway to open its own stores some years ago was not successful.

Microsoft, bruised by the poor reception of its latest Vista operating system, is facing increased competition from Apple, which is eating into the personal computer market and dominates the personal digital music player market with its iPod line.

Apple's stylish stores, now numbering more than 200 worldwide, have been crucial in attracting customers in recent years.

Tuesday, November 11, 2008

Finally: Apple Online Store, Malaysia



Now we can buy Mac, iPod, and third-party gear directly from Apple at the new Apple Online Store, Malaysia. Free shipping on orders over RM 250. :-)

Friday, November 07, 2008

10 Tech Kings of Cash

1. Hewlett-Packard - Palo Alto, Calif.
Cash and Equivalents: $14.8 billion

2. Apple - Cupertino, Calif.
Cash and Equivalents: $11.9 billion

3. IBM - Armonk, N.Y.
Cash and Equivalents: $9.8 billion

4. Microsoft - Redmond, Wash.
Cash and Equivalents: $9.0 billion

5. Dell - Austin, Texas
Cash and Equivalents: $8.6 billion

6. Oracle - Redwood City, Calif.
Cash and Equivalents: $8.5 billion

7. Google - Mountain View, Calif.
Cash and Equivalents: $8.4 billion

8. EMC - Hopkinton, Mass.
Cash and Equivalents: $5.5 billion

9. Cisco Systems - San Jose, Calif.
Cash and Equivalents: $5.2 billion

10. Intel - Santa Clara, Calif.
Cash and Equivalents: $3.7 billion

Friday, October 17, 2008

Microsoft attempts to sour Apple's laptop launch

Tactics reminiscent of a close presidential race seem to be popping up in Microsoft Corp.'s rivalry with Apple Inc.

Just a few weeks ago, Microsoft, tired of being the butt of Apple attack ads, launched a positive series of commercials highlighting the diversity and coolness of Windows users. But then in the hours before this week's product announcement from Apple, Microsoft went negative.

A Monday evening e-mail from Microsoft's outside PR firm titled "Why You'll Find Better Value in Windows PCs than Macs" aimed to deflate anticipation that that Apple might unveil a cheap-by-Apple-standards $800 laptop. (The rumors were off by $200).

Microsoft laid out its talking points - among them that Windows PCs come with more power and features for lower prices, while Macs are even pricer than they look because they don't come with enough software.

In true political style, Microsoft trotted out a hidden "Apple tax," an extra $1,000 or more Microsoft says people switching from PCs to Macs must pay to "rebuy" software and hardware for their new system.

And what's more, "Macs, due to their high upfront (prices), won't sell in a more conservative market."

(Steve Ballmer, Microsoft's CEO, did not pop up to say he approved the message; the e-mail suggested journalists attribute the quote to "a Microsoft spokesperson.")

On Tuesday evening, the Microsoft camp followed up with a colorful chart akin to a post-debate fact-check, showing Windows PC configurations similar to Apple's new MacBook and MacBook Pro models at comparable, or lower, prices.

"Bottom line: you're going get a great Windows Laptop with a lot more, at a lower price than any MacBook. Period," the agency's e-mail read.

To push the political parallel even further: If Microsoft's message is aimed at "swing voters" who might be tempted by a Mac, the software maker might not be speaking their language.

Apple's decision to keep its Mac prices at $1,000 or more indicates the company doesn't think economic turmoil will stop its target customers from buying a Mac. Nor does Apple believe Mac users would give up the simplicity of their machines for the ability to do some tinkering under the hood on a Windows computer, as Microsoft suggests.


I appreciate the UNIX underpinnings that make the Mac, well, just robust. I like the fact that I'm working on it 30 seconds after I turn power on and 3 seconds to turn it off. I can also do anything on my Mac that I can do on a PC - right out of the box. OpenOffice and many other free software titles out there allow total compatability with my PC. Many people buy a Mac because they don't want to hear about sluggish response due to spyware and virus scanners and the usual PC plagues.

Microsoft is a marketing company, not a software company. I see eye-candy (Vista) but no substance. I've heard it said that Microsoft needs no R&D dept. - they have Apple. Please, I don't want to sound like a Microsoft basher. I'm not. There is room enough for 2 or more players.

Apple appeals to a certain segment who appreciate the system aspects. PCs appeal to those who want to tweak their system.

People do buy things based on marketing, but Apple just turns their customer insanely. Hardware is hardware. All things being equal, what's left. I don't think Microsoft has the vision to be innovative anymore. Too much inertial for a big company to overcome. Apple still continues to surprise me. Certainly, their choice of OS swayed me. The Apple ads play to that without hitting below the belt.

You do get what you pay for.

Friday, October 10, 2008

Browser Wars - On the Mac

Mac Browser Market Share



The browser battle on the Mac is between Safari and Firefox. Safari dominates, but Firefox has a much larger share on the Mac than Windows. However, Firefox share has been relatively stable.

iPhone Tops Windows Mobile Devices in Web Browsing

Operating System Market Share



I've been tracking iPhone usage since its launch. Total web browsing on the iPhone has topped the web browsing on all Windows Mobile devices combined. The iPhone has had a dramatic rise in usage share in its short time on the market. Is this due to a better user interface? Larger screen?

Internet Browser Market Share



Internet Browser Market Share Trend


Internet Browser Market Share by Version



Internet Browser Market Share Trend by Version

Saturday, October 04, 2008

And the winners are...


Congratulations to all those companies whose products have won an award in the first British Technology Awards!

Best Gaming Technology
Nintendo Wii
Nintendo Wii Fit
Sony PS3
Microsoft Xbox 360
Microsoft Flight Simulator X
Nintendo DS
Guitar Hero
Sony PSP



Best Home Entertainment Technology
BBC iPlayer
Nintendo Wii
Freeview
Sky
Panasonic Viera HDTVs
Sony Bravia HD LCD TVs
Sony PlayStation 3
Microsoft Xbox 360



Best Kids Technology
Nintendo DS
Windows Vista parental controls
Advent Kids laptop
Scalextric Digital
Hornby DCC trainsets
LEGO Mindstorms NXT
Fisher Price Kid Tough digital camera
Bebo



Best Mobile Technology
Apple iPhone
Nintendo DS
BlackBerry Curve
Nokia N810
Asus Eee PC
Sony PSP
Google Mobile
Samsung Q1 Ultra



Best Music Technology
Apple iTunes
Windows Media Player 11
Audacity
Play.com
Guitar Hero
Ion USB turntable
Creative X-Fi
Napster



Best Online Technology
BBC iPlayer
Skype
You Tube
Facebook
Google Docs
Windows Live
BT Digital Vault
Pinnacle PCTV to go



Business Technology of the Year
Asus Eee PC
3G USB Modem
BlackBerry Curve
Panasonic ToughBook
Vodafone USB 3G modem
Intel low-power Xeon quad-core processor
HP Compaq ultra-slim dc7800 PC
Microsoft Windows Server 2008



Gadget of the Year
Apple iPhone
Apple iPod Touch
TomTom Go 720
Nokia N95
BlackBerry Curve
Fujifilm F100fd
Archos 605
Slingbox



Greenest Technology
Bye Bye standby
Toyota Prius
Windows Vista
Lexus LS600H
Fujitsu Siemens Scenicview P22W-5 ECO
G-Wizz
Oneclick Intellipanel
Apple OS X



Most Indispensable Technology
Google Maps
BT Broadband
Apple iPod
BBC iPlayer
Sky
Apple iPhone
Virgin Media
Facebook



Most Stylish Technology
Apple iPhone
Apple Macbook Air
Sony Vaio TZ
Acer Ferrari ultra-portable laptop
Canon SX100 IS camera
LG Viewty
Dell XPS One
Samsung LE series LCD TVs



Retailer of the Year
Amazon
Play.com
John Lewis
Ebuyer
Tesco Direct
PC World
Maplins
Argos



Technological Innovation of the Year
Apple iPhone
Windows Vista
Intel Core 2 Quad processors
Apple MacBook Air
Asus Eee PC
Adobe Photoshop Express
Belkin Wireless USB Hub
Google Docs/Apps



==============

Related >>> Apple and Microsoft prepare to go head-to-head in the first British Technology Awards

Tuesday, August 05, 2008

Apple and Microsoft prepare to go head-to-head in the first British Technology Awards

Considering the pure power associated with their combined market dominance, it’s perhaps no surprise to note that Apple Inc. and Microsoft Corp. are leading the way on the recently announced shortlist for the inaugural British Technology Awards.

With Apple’s iconic branding attached to hot-selling products such as the iPod music and media player, MacBook Air computer, and the touch-screen iPhone, the Cupertino-based technology specialist looks to be a sure-fire hit with the Brits, bagging a total of 11 nominations across the event’s 13 categories.

Meanwhile, Redmond-based software behemoth Microsoft follows close behind with 9 nominations that reflect a popularity built solidly around the company’s powerhouse Xbox 360 videogames console, its Windows Vista operating system, and Windows Media Player 11.

Organised by publisher Incisive Media, the first ever British Technology Awards will offer a slightly different flavour of content than traditional technology industry bashes.

Specifically, the event will play host to an Internet zeitgeist award that will be decided between social networking phenomenon Facebook, video-sharing Web site YouTube, and online TV content catch-up service the BBC iPlayer.

Similarly, Apple’s iTunes Store will be up against the likes of innovative videogame Guitar Hero for the Music Technology award, while the BBC iPlayer will be taking on Sony’s PlayStation 3 videogames console and Sky for the Home Entertainment award.

Furthermore, all of the event’s gongs will be awarded based on votes cast entirely by Britain’s everyday gadget-lovers. According to Incisive, consumers are the primary focus, which is why all the categories will be voted for exclusively by the general public.

Other categories worth looking out for include Gadget of the Year, which will no-doubt see the Apple iPhone attempting to beat off the likes of the Nokia N95 and BlackBerry Curve for top honours, and Best Gaming Technology, which throws Nintendo’s Wii Fit into the ring alongside Guitar Hero, the Sony PlayStation Portable, and Microsoft Flight Simulator X.


Voting on the shortlist is open now, and the proud winners will be unveiled this coming October. The full list of categories and nominees is as follows:

Gadget of the Year
Apple iPhone
Apple iPod Touch
TomTom Go 720
Nokia N95
BlackBerry Curve
Fujifilm F100fd
Archos 605
Slingbox

Best Music Technology
Apple iTunes
Windows Media Player 11
Audacity
Play.com
Guitar Hero
Ion USB turntable
Creative X-Fi
Napster

Business Technology of the Year
Asus Eee PC
3G USB Modem
BlackBerry Curve
Panasonic ToughBook
Vodafone USB 3G modem
Intel low-power Xeon quad-core processor
HP Compaq ultra-slim dc7800 PC
Microsoft Windows Server 2008

Best Home Entertainment Technology
BBC iPlayer
Nintendo Wii
Freeview
Sky
Panasonic Viera HDTVs
Sony Bravia HD LCD TVs
Sony PlayStation 3
Microsoft Xbox 360

Best Kids Technology
Nintendo DS
Windows Vista parental controls
Advent Kids laptop
Scalextric Digital
Hornby DCC trainsets
LEGO Mindstorms NXT
Fisher Price Kid Tough digital camera
Bebo

Most Stylish Technology
Apple iPhone
Apple Macbook Air
Sony Vaio TZ
Acer Ferrari ultra-portable laptop
Canon SX100 IS camera
LG Viewty
Dell XPS One
Samsung LE series LCD TVs

Best Gaming Technology
Nintendo Wii
Nintendo Wii Fit
Sony PS3
Microsoft Xbox 360
Microsoft Flight Simulator X
Nintendo DS
Guitar Hero
Sony PSP

Best Mobile Technology
Apple iPhone
Nintendo DS
BlackBerry Curve
Nokia N810
Asus Eee PC
Sony PSP
Google Mobile
Samsung Q1 Ultra

Most Indispensable Technology
Google Maps
BT Broadband
Apple iPod
BBC iPlayer
Sky
Apple iPhone
Virgin Media
Facebook

Technological Innovation of the Year
Apple iPhone
Windows Vista
Intel Core 2 Quad processors
Apple MacBook Air
Asus Eee PC
Adobe Photoshop Express
Belkin Wireless USB Hub
Google Docs/Apps

Best Online Technology
BBC iPlayer
Skype
You Tube
Facebook
Google Docs
Windows Live
BT Digital Vault
Pinnacle PCTV to go

Retailer of the Year
Amazon
Play.com
John Lewis
Ebuyer
Tesco Direct
PC World
Maplins
Argos

Greenest Technology of the Year
Bye Bye standby
Toyota Prius
Windows Vista
Lexus LS600H
Fujitsu Siemens Scenicview P22W-5 ECO
G-Wizz
Oneclick Intellipanel
Apple OS X

===============================

Updated: And the winners are...

Thursday, July 10, 2008

500 iPhone Applications to Launch Thursday

500 iPhone applications will debut Thursday in the biggest launch of Steve Jobs career.

Steve Jobs tells USA Today that "The reaction has been so strong. So many developers responded. This is the biggest launch of my career."

"When IBM introduced the PC, it was good, but it didn't take off until people started discovering the software," Steve says. The breadth of the applications "dramatically differentiates the iPhone" from competing smartphones such as the Treo and BlackBerry, he adds.

"The games are what you'd find on a computer, not on a phone," he says. "You'll end up with PC-class applications that fit in your pocket."

"You do more of the work on the device than over the Net, so the load time should be quicker," he says.

Steve also said that 25% of the applications will be free, and 90% of the ones for sale will be $9.99 or less. Apple gets 30% of the revenue.

>>> App Store for iPhone already a hit with developers

Wednesday, July 02, 2008

Apple Notebook... What's Next?

Friday, March 07, 2008

Apple releases iPhone SDK, announces upcoming update

During a media event held at its Cupertino headquarters, Apple released the long awaited iPhones Software Development Kit (SDK) and the associated iTunes "App Store" and iPhone Developer Program. The SDK will allow third party software developers to create applications for the iPhone and then distribute them on the iTunes Apps Stores. Any members of the iPhone Developer Program can add applications to the store for free; the program costs $99 (USD) to join. Developers will be able to set the price of the applications or release them for free. All applications will have to be approved by Apple before being allowed on the store. Some of the disallowed categories are "porn", excessive bandwidth users and anything malicious or illegal. VoIP applications would be allowed over Wi-Fi only. Enterprises can setup private pages on the store to distribute internal applications.

At the event several third party developers that had been given early access to the SDK demonstrated their applications. Among the applications demonstrated were EA's Spore, AOL's AIM instant messenger and a client for epocrates, a drug reference service.

The company also announced the iPhone 2.0 update that was released as a closed beta for developers and is scheduled for public release in June. In the new version Apple has been focusing on enterprise features in an attempt to compete with rivals like RIM's BlackBerry and Microsoft’s Windows Mobile. The update adds support for ActiveSync, which Apple has licensed from rival Microsoft, WPA2 and virtual private network support. The update will also be available to iPod Touch users for what Steve Jobs described as “a nominal charge”, as Apple have done in the past with the previous iPod Touch and MacBook Wi-Fi updates.